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Proximity Sound Events v1.4.4
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Devlog
Update - Improvement to sound initiation
July 05, 2024
by
Tea
1
1.4.4 - Sound will now start playing if the player is transferred or starts the game in range of a proximity sound without the player needing to take a step...
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Bug Fix
June 16, 2024
by
Tea
Fixed a bug that made remote emitters not possible. In order to use remote sound emitter events, you must add a plugin command to both the event controlling the remote emitter and the one emitting the...
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1.4.2 - just some optimizations
January 19, 2024
by
Tea
1
I just optimized the plugin a little more...
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Little hotfix
January 18, 2024
by
Tea
Hotfix for a case where a player intractable prox event bgs wouldn't play the second time after being deactivated by the player, until the player moves after reactivating it...
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Major update
January 17, 2024
by
Tea
1
V1.4 comes with major updates to the logic and optimization of the plugin. You can now overlap proximity sound events, and the plugin won't run most functions if you're not in range of an event with a...
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Proximity sound updated to account for 8-dir
January 13, 2024
by
Tea
1
The previous version didn't take into account diagonal movement and wouldn't always terminate the BGS properly. That's been fixed...
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Hotfix for critical bug, please update! :)
May 08, 2023
by
Tea
2
The plugin was updated with a fix for a bug that can and likely will crash your game. Please update your version of this plugin to verison 1.2. Sorry for the inconvenience!...
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Bug fix update
August 12, 2021
by
Tea
#plugin, #rpg maker
Fixed a bug where if you entered a map in a location that wasn't specified in your parameters, but in range of the proximity sound event the sound wouldn't play until you stepped on the exact range co...
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