Yay! Thank you Tea, this is super useful instead of having to add switches or whatever to make things activate, this just saves so much time and hassle!
(The general rule is to use it sparingly on any given map and if you do have a lot of events using it on any given map, force the menu to open or transport the player before too long to clear the cache. To test the limits, open your task manager and keep an eye on memory usage while the events are running)
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Yay! Thank you Tea, this is super useful instead of having to add switches or whatever to make things activate, this just saves so much time and hassle!
Thank you! ^^
Just be careful how you use it, it's a limited use case. If you have any issues implementing it feel free to ask for help here:
https://discord.gg/3gNGw9Z3Gg
:)
(The general rule is to use it sparingly on any given map and if you do have a lot of events using it on any given map, force the menu to open or transport the player before too long to clear the cache. To test the limits, open your task manager and keep an eye on memory usage while the events are running)
Good to know! tysm! I appreciate that :D